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JOEL RHODES
My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do.


Staffs x Stoke FC EURO's
Staffs x Stoke FC EURO's is a collaborative event between the Staffordshire Universitiy Esports course and Stoke City Football Club. Disadvantaged children were offered the chance to compete in an Esports tournament for EA Sports FC 24. The event ran over two days, with each day consisting of a single elimination bracket for a specific age group.
At this event, I undertook the role of Vision Mixer Operator, which involved me setting up and operating the vision mixer, ensuring that all visual feeds, such as cameras, graphics, and prerecorded content, were displayed correctly and at the correct time. I also operated the venues video walls, ensuring high quality visuals for the in-person audience as well as viewers of the livestream.
At this event, I undertook the role of Vision Mixer Operator, which involved me setting up and operating the vision mixer, ensuring that all visual feeds, such as cameras, graphics, and prerecorded content, were displayed correctly and at the correct time. I also operated the venues video walls, ensuring high quality visuals for the in-person audience as well as viewers of the livestream.


Alpine community cup 2024
The Alpine Community Cup is a community sim racing tournament hosted by the Alpine F1 Team. Fans of the team, or anyone interested in sim racing, were invited to compete in an 8 week series of races online using EA's F1 23. While the event was hosted using the Alpine brand, it was organised and ran by students at Staffordshire University.
For this production, I undertook the role of Vision Mixer Operator for all 8 weeks. I was responsible for setting up and operating the vision mixer, ensuring all cameras, graphics, prerecorded content, and other visual feeds were displayed and arranged correctly. Also, I assisted in areas outside my role, such as with setting up and packing down the set, as well as assisting other production crewmembers with any issues they were having with their equipment.
For this production, I undertook the role of Vision Mixer Operator for all 8 weeks. I was responsible for setting up and operating the vision mixer, ensuring all cameras, graphics, prerecorded content, and other visual feeds were displayed and arranged correctly. Also, I assisted in areas outside my role, such as with setting up and packing down the set, as well as assisting other production crewmembers with any issues they were having with their equipment.


Campus Clash 2024
Campus Clash is the end of year event for the Staffordshire University Esports course. It is a chance for students on the course to demonstrate their skills as part of a large scale production. Campus Clash 2024 was the third installment of the Campus Clash series. It was held over three days and featured seven different titles aimed at both casual and competitive audiences.
At Campus Clash: Generations, I undertook the role of Production Lead, which put me in charge of the production department over the course of the event. My role as Production Lead involved several responsibilities, such as: interviewing and recruiting potential members of the production team, creating a detailed runsheet breaking down each segment of the live broadcast, assigning roles to each member of the production team and ensuring that they had time to learn how to effectively carry out their roles, learning to set up and operate the universities brand new, multi-million pound, Esports arena, directing the live broadcast while the event was live, and managing the team when problems arose.
At Campus Clash: Generations, I undertook the role of Production Lead, which put me in charge of the production department over the course of the event. My role as Production Lead involved several responsibilities, such as: interviewing and recruiting potential members of the production team, creating a detailed runsheet breaking down each segment of the live broadcast, assigning roles to each member of the production team and ensuring that they had time to learn how to effectively carry out their roles, learning to set up and operate the universities brand new, multi-million pound, Esports arena, directing the live broadcast while the event was live, and managing the team when problems arose.


BRINK Series
BRINK and its sequel, Back 2 the BRINK, are multi-day invitational Esports events for Super Smash Bros. Ultimate. Each event consisted of a total of 16 players, with 8 being invited directly by the BRINK team, 3 qualifying through winning associated events, and 5 qualifying through a community voting process. BRINK reached a peak of over 800 concurrent viewers, while Back 2 the BRINK reached over 1.3 thousand concurrent viewers.
At both installments of the BRINK series, I was the Production Lead. This role involved me having full control over the production of both events. My responsibilities included: recruiting and managing a production team, creating an equipment list that met all the needs of the production, booking out both the venue and the equipment as well as creating risk assessments for the bookings, setting up and packing down all the equipment in the venue, ensuring all team members knew how to perform in their roles and helping them to improve where neccesarry, and directing + Vision mixing for the broadcast while it was live.
At both installments of the BRINK series, I was the Production Lead. This role involved me having full control over the production of both events. My responsibilities included: recruiting and managing a production team, creating an equipment list that met all the needs of the production, booking out both the venue and the equipment as well as creating risk assessments for the bookings, setting up and packing down all the equipment in the venue, ensuring all team members knew how to perform in their roles and helping them to improve where neccesarry, and directing + Vision mixing for the broadcast while it was live.
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